The saved game (and game state) is stored in DISK1 (and maybe DISK2, DISK3, and DISK4). Each file is 3776 bytes. The file is likely mapped directly to a C style struct (with padding bytes present as well). Since the game was compiled for the DOS platform, an integer is usually only 2 bytes. Only some of the contents of this file are documented and it's not clear is there is padding or not.
| Offset | Purpose |
|---|---|
| 0x00-0x01 | Is this a saved game or new game (0 = new, 1 = saved) |
| 0x02-0x03 | Skip initialization (if not 0) |
| 0x04 | Video init? (usually 0?) |
| 0x06 | Video mode (3 = MCGA/VGA) |
| 0x08 | Hour (0-23) |
| 0x09 | Minute (0-59) |
| 0x0A-0x0B | X position coordinates of party on map |
| 0x0C-0x0D | Y position coordinates of party on map |
| 0x0E-0x11 | Money (dword, 4 bytes) |
| 0x12 | Unknown (0x1C?) |
| 0x30 | Map? (0 = starting map) |
| 0x31 | Party size (number of characters in party) |
| 0x32 | Character Order Byte[5] |
| 0x37 | Day (relative from 0) |
Character offsets are at 0x3A, 0x186, 0x2D2, 0x41E, 0x56E. There can be 5 characters within a party and each character is 332 bytes long.
| Offset | Purpose |
|---|---|
| 0x3A-0x46 | Name (up to 12 characters, terminated with a 0) |
| 0x48 | Profession (0 = Survivalist, 1 = Vigalante, etc) |
| 0x50 | Gender (1 = Male, others = Female) |
| 0x52 | Strength |
| 0x53 | Intelligence |
| 0x54 | Dexterity |
| 0x55 | Will Power |
| 0x56 | Aptitude |
| 0x57 | Charisma |
| 0x58 | Luck |
| 0x5D | Attribute points to distribute |
| 0x5E-0x6D | Active skills (16 bytes)
|
| 0x6E-0x7D | Passive skills (16 bytes)
|
| 0x7e-0x7f | Condition Word |
| 0x80-0x81 | Maximum Condition Word |
| 0x82 | Unknown/Padding? |
| 0x83 | Unknown/Padding? |
| 0x84 | Equipped Weapon (0xFF = no item equipped, other values = item # in inventory) |
| 0x85 | Equipped Armor 1 (0xFF = no item equipped, other values = item # in inventory) |
| 0x86 | Equipped Armor 2 (0xFF = no item equipped, other values = item # in inventory) |
| 0x87 | Equipped Armor 3 (0xFF = no item equipped, other values = item # in inventory) |
| 0x88 | Rank |
| 0x8C | Unknown, weapon count? |
| 0x91 | Drunk? (bool flag?) (affects movement) |
| 0x92 | Affliction (Bit encoded) Bit 0 - Poisoned Bit 1 - Irradiated Bit 2 - Rabid Bit 3 - Envenomed Bit 4 - Condition 5 Bit 5 - Condition 6 Bit 6 - Condition 7 Bit 7 - Mutant |
| 0x9c-0x15C | Items (32 slots × 6 bytes each) Each item is 6 bytes long (2nd byte often used for ammo count) Known item IDs: 00 - Null Item 01 - Dollars 02 - .22 Handgun 03 - .45 Colt Pistol 04 - 9mm Browning Pistol 05 - Ochoa's Rifle 06 - Elephant Gun 07 - Shotgun 08 - Uzi 09/0A - Clown MegaUzi 0B - AK-47 Assault Rifle 0C-19 - Various Ammunition Types 1A-1C - Explosives 1D-1F - Gas/Fire Weapons 20-25 - Melee Weapons 26-30 - Armor/Suits 31-34 - Headgear 35-75 - Various Items (See full item list in game documentation) |